Fight/Stage/Dungeon/DropItemManager.cs
@@ -299,7 +299,7 @@ public static void CheckPickupItem(Vector3 checkPosition) { // 挂机状态下 if (SettingEffectMgr.Instance.GetSettingEffect()) if (SettingEffectMgr.Instance.GetSettingEffect() && !UserInputHandler.isTouched) { // 不自动拾取则直接返回 if (HangUpSetModel.Instance.GetBool(HangUpAutoBoolType.isAutoDrop) == false) @@ -317,7 +317,7 @@ continue; } if (!CheckCanPickUp(m_MapItemDict[m_MapItemIdList[i]])) if (!CheckCanPickUp(m_MapItemDict[m_MapItemIdList[i]]) && !UserInputHandler.isTouched) { continue; }