| | |
| | | public event Action<float> loadingProgressEvent;
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| | |
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| | | bool m_IsServerPreparing = false;
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| | | public bool isServerPreparing {
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| | | public bool isServerPreparing
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| | | {
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| | | get { return m_IsServerPreparing; }
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| | | set { m_IsServerPreparing = value; }
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| | | }
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| | |
|
| | | public Stage.E_StageType StageType {
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| | | get {
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| | | public Stage.E_StageType StageType
|
| | | {
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| | | get
|
| | | {
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| | | return m_StageType;
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| | | }
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| | | }
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| | |
|
| | | public Stage CurrentStage {
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| | | get {
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| | | public Stage CurrentStage
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| | | {
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| | | get
|
| | | {
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| | | return m_CurrentStage;
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| | | }
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| | | }
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| | |
|
| | | int m_CurrentMapId;
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| | | public int currentMapId {
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| | | public int currentMapId
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| | | {
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| | | get { return m_CurrentMapId; }
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| | | private set { m_CurrentMapId = value; }
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| | | }
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| | |
|
| | | int m_CurrentMapResID;
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| | | public int currentMapResId {
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| | | get {
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| | | public int currentMapResId
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| | | {
|
| | | get
|
| | | {
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| | | return m_CurrentMapResID;
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| | | }
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| | | private set { m_CurrentMapResID = value; }
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| | |
| | |
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| | |
|
| | | float m_LoadingProgress = 0f;
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| | | float loadingProgress {
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| | | float loadingProgress
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| | | {
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| | | get { return m_LoadingProgress; }
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| | | set {
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| | | set
|
| | | {
|
| | | m_LoadingProgress = value;
|
| | | if (loadingProgressEvent != null)
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| | | {
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| | |
| | | _hero.SwitchWing((uint)_itemModel.itemInfo.ItemID);
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| | | }
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| | |
|
| | | var _mapConfig = Config.Instance.Get<MapConfig>(PlayerDatas.Instance.baseData.MapID);
|
| | | if (_mapConfig.CanRide == 1)
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| | | {
|
| | | _itemModel = _equipModel.GetItemModelByIndex((int)RoleEquipType.mount);
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| | |
|
| | | if (_itemModel != null)
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| | |
| | | _hero.OnHorse(1);
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| | | }
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| | | }
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| | | }
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| | |
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| | | _itemModel = _equipModel.GetItemModelByIndex((int)RoleEquipType.retSpiritAnimal);
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| | |
|