System/Dungeon/DungenWHYJ.cs
@@ -95,7 +95,7 @@ m_Horizontal.GetChild(i).gameObject.SetActive(true); ItemCell ItemCell = m_Horizontal.GetChild(i).GetComponent<ItemCell>(); float value = GetRating() * QuantityList[i]; ItemCellModel cellModel = new ItemCellModel(RewardList[i], true, (ulong)Math.Floor(value), 0); ItemCellModel cellModel = new ItemCellModel(RewardList[i], true, (ulong)Math.Round(value,0), 0); ItemCell.Init(cellModel); } else