| | |
| | | _leftRifht = Config.Instance.Get<TreasureConfig>(model.selectedTreasure - 1);
|
| | | m_LeftBtn.gameObject.SetActive(_leftRifht != null);
|
| | | var skillLevelUpRedpointTreasure = model.GetSkillLevelUpRedpointTreasure();
|
| | | m_LeftRedpoint.gameObject.SetActive(skillLevelUpRedpointTreasure != 0
|
| | | && model.selectedTreasure > skillLevelUpRedpointTreasure && model.currentCategory == TreasureCategory.Human);
|
| | | m_RightRedpoint.gameObject.SetActive(skillLevelUpRedpointTreasure != 0
|
| | | && model.selectedTreasure < skillLevelUpRedpointTreasure && model.currentCategory == TreasureCategory.Human);
|
| | | m_LeftRedpoint.gameObject.SetActive(false);
|
| | | m_RightRedpoint.gameObject.SetActive(false);
|
| | | }
|
| | |
|
| | | private void HideHuman()
|
| | |
| | | private void SkillLevelUpRedpointUpdate()
|
| | | {
|
| | | var skillLevelUpRedpointTreasure = model.GetSkillLevelUpRedpointTreasure();
|
| | | m_LeftRedpoint.gameObject.SetActive(skillLevelUpRedpointTreasure != 0
|
| | | && model.selectedTreasure > skillLevelUpRedpointTreasure && model.currentCategory == TreasureCategory.Human);
|
| | | m_RightRedpoint.gameObject.SetActive(skillLevelUpRedpointTreasure != 0
|
| | | && model.selectedTreasure < skillLevelUpRedpointTreasure && model.currentCategory == TreasureCategory.Human);
|
| | | m_LeftRedpoint.gameObject.SetActive(false);
|
| | | m_RightRedpoint.gameObject.SetActive(false);
|
| | | }
|
| | |
|
| | | protected override void LateUpdate()
|