Core/GameEngine/DataToCtl/PackageRegedit.cs
@@ -629,11 +629,13 @@ { try { DebugEx.LogFormat("Distribute:{0}", _package.cmd); if (_package is LuaGameNetPack) //执行lua的封包 CSharpCallLua.OnRecieveLuaNetPackage(_package as LuaGameNetPack); else if (_package is GameNetPackBasicAdapter.Adapter) { DebugEx.LogFormat("执行IL封包:{0}", _package.cmd); //执行IL热更工程的封包 if (ilPackToBusinessTable.ContainsKey(_package.cmd)) ilPackToBusinessTable[_package.cmd].Done(_package);