| | |
| | | var suitLevels = equipDetailsGroup.GetSuitLevels(); |
| | | var appearance = new EquipAppearance() |
| | | { |
| | | job = playerJob, |
| | | clothes = equips.ContainsKey((int)RoleEquipType.Clothes) ? equips[(int)RoleEquipType.Clothes].itemId : 0, |
| | | weapon = equips.ContainsKey((int)RoleEquipType.Weapon) ? equips[(int)RoleEquipType.Weapon].itemId : 0, |
| | | secondary = equips.ContainsKey((int)RoleEquipType.Weapon2) ? equips[(int)RoleEquipType.Weapon2].itemId : 0, |
| | |
| | | |
| | | public void Clear() |
| | | { |
| | | selectedLevel = 0; |
| | | equipDetailsGroups.Clear(); |
| | | } |
| | | |
| | |
| | | |
| | | stars.Sort((int x, int y) => { return x.CompareTo(y); }); |
| | | |
| | | var twoSuitLevel = stars.Count > 1 ? stars[1] : 0; |
| | | var fiveSuitLevel = stars.Count > 4 ? stars[4] : 0; |
| | | var eightSuitLevel = stars.Count > 7 ? stars[7] : 0; |
| | | var twoSuitLevel = stars.Count > 1 ? stars[1] : -1; |
| | | var fiveSuitLevel = stars.Count > 4 ? stars[4] : -1; |
| | | var eightSuitLevel = stars.Count > 7 ? stars[7] : -1; |
| | | |
| | | return new Dictionary<EquipSuitType, int>() { |
| | | { EquipSuitType.TwoSuit, twoSuitLevel }, |