Fight/GameActor/GAStaticDefine.cs
@@ -279,11 +279,11 @@ //Miss, // 判断伤血的归属是否为玩家或者玩家的召唤物或者宠物 bool _isHurtHero = target.ServerInstID == PlayerDatas.Instance.PlayerId; if (!_isHurtHero) { //bool _isHurtHero = target.ServerInstID == PlayerDatas.Instance.PlayerId; //if (!_isHurtHero) //{ } //} // ---- 判断是否显示 if ((caster != null// 来源不能为空