Fight/Actor/Status/Status_Base.cs @@ -205,6 +205,7 @@ public bool CanUseSkill() { return (m_SkillConfig.ClientSkillSeriesLimit & 2) != 0; return m_SkillConfig.ClientSkillSeriesLimit == 0 || (m_SkillConfig.ClientSkillSeriesLimit & 2) == 0; } }