Fight/Actor/Status/StatusMgr.cs
@@ -175,15 +175,15 @@ for (int i = 0; i < _list.Count; ++i) { _skillInfo = SkillHelper.Instance.Get(_list[i].h0605.SkillID); if (_skillInfo.config.ClientSkillSeriesLimit == 0 || (_skillInfo.config.ClientSkillSeriesLimit & 2) == 0) if (_skillInfo.config.ClientSkillSeriesLimit != 0 && (_skillInfo.config.ClientSkillSeriesLimit & 2) != 0) { return true; } } } return false; } } } return true; } public void Release(uint objID, byte type) {