Fight/MapTransferUtility.cs
@@ -245,6 +245,7 @@ #if UNITY_EDITOR Debug.LogFormat("想要切换至目标npc: {0}", _npcID); #endif Debug.LogFormat("想要切换至目标npc: {0}", _npcID); StopCoroutine("CoMoveToNPC"); var _data = new MoveToData { @@ -282,7 +283,7 @@ yield break; } } Debug.LogFormat("111111111 想要切换至目标npc: {0}", NpcID); // 判断是否能够得到到达指定点 // 获取NPC位置数据 GAStaticDefine.NPCLocation _npcLocation; @@ -299,7 +300,7 @@ if (_npc != null) { _destPostion = _npc.Pos; Debug.LogFormat("222222222 想要切换至目标npc: {0}", _destPostion); NpcID = NpcID; MapTransferDoType = E_MapTransferDoType.Npc;