Fight/Actor/UserInputHandler.cs
@@ -186,11 +186,6 @@ return; } if (!IsMoveValid()) { return; } if (Input.GetMouseButtonDown(0)) { if (UIUtility.IsPointerOverGameObject()) @@ -235,6 +230,11 @@ OnClickedFloor(_destPosition); } if (!IsMoveValid()) { return; } m_PrevClickPosition = _destPosition; PlayerDatas.Instance.hero.MoveToPosition(_destPosition);