System/Treasure/TreasurePotentialPanel.cs
@@ -749,6 +749,10 @@ var levelUpType = model.GetSkillLevelUpType(potential.id); var levelupId = TreasureModel.GetSkillLevelUpId(levelUpType, potential.level + 1); var config = Config.Instance.Get<TreasureSkillConfig>(levelupId); if (config == null) { return false; } for (int i = 0; i < config.Meterial2ID.Length; i++) { if (config.Meterial2ID[i] == potentialBook)