Fight/Stage/StageLoadProcessor.cs
@@ -402,7 +402,7 @@ case DemonJarModel.DEMONJAR_SINGLEMAPID: stage = stageGameObject.AddComponent<FakeDemonJarDungeonStage>(); break; case HazyDemonKingModel.ClientMAPID: case HazyDemonKingModel.Client_MapID: stage = stageGameObject.AddComponent<ClientHazyDemonKingStage>(); break; default: