| | |
| | | {
|
| | | Dictionary<int, TreasureSkill> treasureSkills = new Dictionary<int, TreasureSkill>();
|
| | | Dictionary<int, List<int>> jobTreasureSkills = new Dictionary<int, List<int>>();
|
| | | List<int> skillLevelUpItems = new List<int>();
|
| | |
|
| | | public List<int> skillLevelUpItems = new List<int>();
|
| | |
|
| | | int m_SelectSkill;
|
| | | public int selectSkill
|
| | |
| | |
|
| | | foreach (var potential in skill.potentials)
|
| | | {
|
| | | if (requireRemind && funcOpen &&
|
| | | if (requireRemind && funcOpen && IsPotentialUnlock(potential.id) &&
|
| | | TryLevelUpPotential(potential.id, out error)
|
| | | && skill.level > 0)
|
| | | {
|