Core/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs
@@ -553,15 +553,6 @@ private void ExcuteBuildLevels() { UpdateLevelSetting.SetAllLevelAssetBundleName(); var grachicSettings = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/GraphicsSettings.asset")[0]); var lightmapStripping = grachicSettings.FindProperty("m_LightmapStripping"); lightmapStripping.intValue = 1; var fogStripping = grachicSettings.FindProperty("m_FogStripping"); fogStripping.intValue = 1; grachicSettings.ApplyModifiedProperties(); ExcuteBuildAsset("maps"); }