少年修仙传客户端代码仓库
client_linchunjie
2018-11-24 b2936fd450a2da5bd67d7986a440e0cbd205a396
Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -744,31 +744,31 @@
                extersion.talentPoint = (int)value;
                break;
            case PlayerDataRefresh.CDBPlayerRefresh_GodWeaponLV_1:
                extersion.godWeaponLV_1 = (int)value;
                baseData.godWeaponLV_1 = (int)value;
                if (hero != null)
                {
                    hero.SwitchGodWeapon(1, extersion.godWeaponLV_1);
                    hero.SwitchGodWeapon(1, baseData.godWeaponLV_1);
                }
                break;
            case PlayerDataRefresh.CDBPlayerRefresh_GodWeaponLV_2:
                extersion.godWeaponLV_2 = (int)value;
                baseData.godWeaponLV_2 = (int)value;
                if (hero != null)
                {
                    hero.SwitchGodWeapon(2, extersion.godWeaponLV_2);
                    hero.SwitchGodWeapon(2, baseData.godWeaponLV_2);
                }
                break;
            case PlayerDataRefresh.CDBPlayerRefresh_GodWeaponLV_3:
                extersion.godWeaponLV_3 = (int)value;
                baseData.godWeaponLV_3 = (int)value;
                if (hero != null)
                {
                    hero.SwitchGodWeapon(3, extersion.godWeaponLV_3);
                    hero.SwitchGodWeapon(3, baseData.godWeaponLV_3);
                }
                break;
            case PlayerDataRefresh.CDBPlayerRefresh_GodWeaponLV_4:
                extersion.godWeaponLV_4 = (int)value;
                baseData.godWeaponLV_4 = (int)value;
                if (hero != null)
                {
                    hero.SwitchGodWeapon(4, extersion.godWeaponLV_4);
                    hero.SwitchGodWeapon(4, baseData.godWeaponLV_4);
                }
                break;
        }