Fight/Actor/AI/Process/ProcessManager.cs
File was renamed from Fight/Actor/AI/Process/ProcessManager.cs.cs @@ -12,6 +12,17 @@ private Queue<ProcessNode> m_NodeQueue = new Queue<ProcessNode>(); private ProcessNode m_Current; public void UnLoad() { m_Current = null; foreach (var _node in m_NodeQueue) { _node.UnInit(); } m_NodeQueue.Clear(); } public void Load(GA_NpcClientFightNorm npc) { m_NodeQueue.Clear(); @@ -99,6 +110,7 @@ if (_node.IsOver()) { _node.UnInit(); m_NodeQueue.Dequeue(); } }