Core/GameEngine/Model/Player/Character/PlayerBaseData.cs
@@ -80,6 +80,22 @@ public int godWeaponLV_3; public int godWeaponLV_4; public int reikiRootEffectId { get { return (int)equipShowSwitch / 1000 % 1000; } } public int suitLevel { get { return (int)equipShowSwitch / 10 % 100; } } public void UpdateData(H0102_tagCDBPlayer _serverInfo) { if (_serverInfo.socketType == ServerType.Main)