System/BlastFurnace/DandrugCell.cs
@@ -1,5 +1,6 @@ using Snxxz.UI; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; using UnityEngine.UI; @@ -59,7 +60,7 @@ selectImg.SetActive(false); } List<int> previewDanlist = FurnaceModel.GetPreviewMakeDruglist(alchemyModel); List<int> previewDanlist = FurnaceModel.GetPreviewMakeDruglist(alchemyModel).Keys.ToList(); bool isReach = true; for(int i = 0; i < previewDanlist.Count; i++) {