少年修仙传客户端代码仓库
client_Hale
2018-10-13 b3e5a4062208ec6d677a253d539519b8a4b62a00
Core/ResModule/InstanceResourcesLoader.cs
@@ -11,6 +11,7 @@
    public static readonly string horseSuffix = "Prefab_Horse_";
    public static readonly string weaponSuffix = "Prefab_Weapon_";
    public static readonly string secondarySuffix = "Prefab_Secondary_";
    public static readonly string handSuffix = "Prefab_Hand_";
    public static readonly string wingSuffix = "Prefab_Wing_";
    public static GameObject LoadNpc(int id)
@@ -23,6 +24,30 @@
        }
        return LoadModelPrefab(raceSuffix, _m.MODE);
    }
    public static RuntimeAnimatorController LoadDefaultMobAnimatorController_Fight()
    {
        return AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix,
                                                          GeneralConfig.Instance.ModeDefaultConfig[1][1]);
    }
    public static RuntimeAnimatorController LoadDefaultMobAnimatorController_Func()
    {
        return AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix,
                                                          GeneralConfig.Instance.ModeDefaultConfig[0][1]);
    }
    public static RuntimeAnimatorController LoadDefaultMobAnimatorController_Horse()
    {
        return AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix,
                                                          GeneralConfig.Instance.ModeDefaultConfig[3][1]);
    }
    public static RuntimeAnimatorController LoadDefaultMobAnimatorController_Pet()
    {
        return AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix,
                                                          GeneralConfig.Instance.ModeDefaultConfig[2][1]);
    }
    public static GameObject LoadDefaultFightNPC()
@@ -76,7 +101,7 @@
        return LoadMob(_assetBundleName, _assetName);
    }
    public static GameObject LoadModelRes(int id)
    public static GameObject LoadModelRes(int id, bool _ui = false)
    {
        ModelResConfig _m = Config.Instance.Get<ModelResConfig>(id);
@@ -95,26 +120,31 @@
        if (_m.Type == (int)E_ModelResType.Suit)
        {
            return LoadModelPrefab(raceSuffix, _name);
            return LoadModelPrefab(raceSuffix, _name, _ui);
        }
        else if (_m.Type == (int)E_ModelResType.Horse)
        {
            return LoadModelPrefab(horseSuffix, _name);
            return LoadModelPrefab(horseSuffix, _name, _ui);
        }
        else if (_m.Type == (int)E_ModelResType.Wing)
        {
            return LoadModelPrefab(wingSuffix, _name);
            return LoadModelPrefab(wingSuffix, _name, _ui);
        }
        else if (_m.Type == (int)E_ModelResType.Weapon)
        {
            return LoadModelPrefab(weaponSuffix, _name);
            return LoadModelPrefab(weaponSuffix, _name, _ui);
        }
        else if (_m.Type == (int)E_ModelResType.Secondary)
        {
            return LoadModelPrefab(secondarySuffix, _name);
            return LoadModelPrefab(secondarySuffix, _name, _ui);
        }
        else if (_m.Type == (int)E_ModelResType.Hand)
        {
            return LoadModelPrefab(handSuffix, _name, _ui);
        }
        return null;
    }
    public static void LoadCreateRole(int job, Action<bool, UnityEngine.Object> _callBack)
    {
@@ -174,7 +204,7 @@
        }
        else
        {
            string _bundleName = StringUtility.Contact(ResourcesPath.MOB_FOLDER_NAME, "prefab_race_" + name);
            string _bundleName = StringUtility.Contact(ResourcesPath.MOB_FOLDER_NAME, "prefab_race_" + name.Replace("_UI", ""));
            string _assetName = _suffix + name;
            AssetInfo _assetInfo = new AssetInfo(_bundleName, _assetName);
            _gameObject = AssetBundleUtility.Instance.Sync_LoadAsset(_assetInfo) as GameObject;
@@ -188,6 +218,17 @@
        return _gameObject;
    }
    private static GameObject LoadModelPrefab(string _suffix, string name, bool _ui)
    {
        var prefab = LoadModelPrefab(_suffix, _ui ? name + "_UI" : name);
        if (prefab == null)
        {
            prefab = LoadModelPrefab(_suffix, name);
        }
        return prefab;
    }
    public static GameObject LoadMob(string assetBundleName, string assetName)
    {
        GameObject _gameObject = null;