少年修仙传客户端代码仓库
client_Hale
2018-10-13 b3e5a4062208ec6d677a253d539519b8a4b62a00
Core/ResModule/InstanceResourcesLoader.cs
@@ -26,6 +26,30 @@
        return LoadModelPrefab(raceSuffix, _m.MODE);
    }
    public static RuntimeAnimatorController LoadDefaultMobAnimatorController_Fight()
    {
        return AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix,
                                                          GeneralConfig.Instance.ModeDefaultConfig[1][1]);
    }
    public static RuntimeAnimatorController LoadDefaultMobAnimatorController_Func()
    {
        return AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix,
                                                          GeneralConfig.Instance.ModeDefaultConfig[0][1]);
    }
    public static RuntimeAnimatorController LoadDefaultMobAnimatorController_Horse()
    {
        return AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix,
                                                          GeneralConfig.Instance.ModeDefaultConfig[3][1]);
    }
    public static RuntimeAnimatorController LoadDefaultMobAnimatorController_Pet()
    {
        return AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix,
                                                          GeneralConfig.Instance.ModeDefaultConfig[2][1]);
    }
    public static GameObject LoadDefaultFightNPC()
    {
        return LoadMob(GeneralConfig.Instance.ModeDefaultConfig[1][0],
@@ -180,7 +204,7 @@
        }
        else
        {
            string _bundleName = StringUtility.Contact(ResourcesPath.MOB_FOLDER_NAME, "prefab_race_" + name);
            string _bundleName = StringUtility.Contact(ResourcesPath.MOB_FOLDER_NAME, "prefab_race_" + name.Replace("_UI", ""));
            string _assetName = _suffix + name;
            AssetInfo _assetInfo = new AssetInfo(_bundleName, _assetName);
            _gameObject = AssetBundleUtility.Instance.Sync_LoadAsset(_assetInfo) as GameObject;