少年修仙传客户端代码仓库
client_Wu Xijin
2018-08-24 b4f244fca02c24eb02d7b200a3ff1d0d2e17281a
System/SystemSetting/SettingUpWin.cs
@@ -1,199 +1,199 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, October 27, 2017
//--------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI {
    public class SettingUpWin : Window
    {
        [SerializeField]
        private Button _leftBtn;
        [SerializeField]
        private Button _rightBtn;
        [SerializeField]
        private Button _closeBtn;
        [SerializeField]
        private List<GameObject> allSetWinlist = new List<GameObject>();
        [SerializeField]
        private FunctionButton hangUpTitle; //挂机设置
        [SerializeField]
        private FunctionButton systemTitle; //系统设置
        [SerializeField]
        private FunctionButton privateTitle; //私人提醒
        [SerializeField]
        private FunctionButton chatTitle; //聊天设置
        [SerializeField]
        private FunctionButton bugTitle; //Bug设置
        [SerializeField]
        private FunctionButtonGroup _funcBtnGroup;
        #region Built-in
        protected override void BindController()
        {
        }
        protected override void AddListeners()
        {
            hangUpTitle.onClick.AddListener(() => { OnClickHangUpTitle(); });
            systemTitle.onClick.AddListener(() => { OnClickSystemTitle(); });
            privateTitle.onClick.AddListener(() => { OnClickPrivateTitle(); });
            chatTitle.onClick.AddListener(() => { OnClickChatTitle(); });
            bugTitle.AddListener(OnClickBugTitle);
            _leftBtn.onClick.AddListener(OnClickLeftBtn);
            _rightBtn.onClick.AddListener(OnClickRightBtn);
            _closeBtn.onClick.AddListener(CloseWin);
        }
        protected override void OnPreOpen()
        {
        }
        protected override void OnActived()
        {
            base.OnActived();
            _funcBtnGroup.TriggerByOrder(functionOrder);
        }
        protected override void OnAfterOpen()
        {
            transform.SetAsLastSibling();
        }
        protected override void OnPreClose()
        {
        }
        protected override void OnAfterClose()
        {
        }
        #endregion
        private void OnSetShowTips(int order)
        {
            int i = 0;
            int length = allSetWinlist.Count;
            switch(order)
            {
                case 0:
                    for (i = 0; i < length; i++)
                    {
                        if (i == 0)
                            allSetWinlist[i].SetActive(true);
                        else
                            allSetWinlist[i].SetActive(false);
                    }
                    break;
                case 1:
                    for (i = 0; i < length; i++)
                    {
                        if (i == 1)
                            allSetWinlist[i].SetActive(true);
                        else
                            allSetWinlist[i].SetActive(false);
                    }
                    break;
                case 2:
                    for (i = 0; i < length; i++)
                    {
                        if (i == 4)
                            allSetWinlist[i].SetActive(true);
                        else
                            allSetWinlist[i].SetActive(false);
                    }
                    break;
                case 3:
                    for (i = 0; i < length; i++)
                    {
                        if (i == 2)
                            allSetWinlist[i].SetActive(true);
                        else
                            allSetWinlist[i].SetActive(false);
                    }
                    break;
                case 4:
                    for (i = 0; i < length; i++)
                    {
                        if (i == 3)
                            allSetWinlist[i].SetActive(true);
                        else
                            allSetWinlist[i].SetActive(false);
                    }
                    break;
            }
        }
        private void OnClickRightBtn()
        {
            _funcBtnGroup.TriggerNext();
        }
        private void OnClickLeftBtn()
        {
            _funcBtnGroup.TriggerLast();
        }
        private void OnClickBugTitle()
        {
            functionOrder = bugTitle.order;
            OnSetShowTips(bugTitle.order);
        }
        private void OnClickChatTitle()
        {
            functionOrder = chatTitle.order;
            OnSetShowTips(chatTitle.order);
        }
        private void OnClickPrivateTitle()
        {
            functionOrder = privateTitle.order;
            OnSetShowTips(privateTitle.order);
        }
        private void OnClickSystemTitle()
        {
            functionOrder = systemTitle.order;
            OnSetShowTips(systemTitle.order);
        }
        private void OnClickHangUpTitle()
        {
            functionOrder = hangUpTitle.order;
            OnSetShowTips(hangUpTitle.order);
        }
        private void CloseWin()
        {
            CloseImmediately();
            if (!WindowJumpMgr.Instance.IsJumpState)
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
            }
        }
    }
}
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, October 27, 2017
//--------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI {
    public class SettingUpWin : Window
    {
        [SerializeField]
        private Button _leftBtn;
        [SerializeField]
        private Button _rightBtn;
        [SerializeField]
        private Button _closeBtn;
        [SerializeField]
        private List<GameObject> allSetWinlist = new List<GameObject>();
        [SerializeField]
        private FunctionButton hangUpTitle; //挂机设置
        [SerializeField]
        private FunctionButton systemTitle; //系统设置
        [SerializeField]
        private FunctionButton privateTitle; //私人提醒
        [SerializeField]
        private FunctionButton chatTitle; //聊天设置
        [SerializeField]
        private FunctionButton bugTitle; //Bug设置
        [SerializeField]
        private FunctionButtonGroup _funcBtnGroup;
        #region Built-in
        protected override void BindController()
        {
        }
        protected override void AddListeners()
        {
            hangUpTitle.onClick.AddListener(() => { OnClickHangUpTitle(); });
            systemTitle.onClick.AddListener(() => { OnClickSystemTitle(); });
            privateTitle.onClick.AddListener(() => { OnClickPrivateTitle(); });
            chatTitle.onClick.AddListener(() => { OnClickChatTitle(); });
            bugTitle.AddListener(OnClickBugTitle);
            _leftBtn.onClick.AddListener(OnClickLeftBtn);
            _rightBtn.onClick.AddListener(OnClickRightBtn);
            _closeBtn.onClick.AddListener(CloseWin);
        }
        protected override void OnPreOpen()
        {
        }
        protected override void OnActived()
        {
            base.OnActived();
            _funcBtnGroup.TriggerByOrder(functionOrder);
        }
        protected override void OnAfterOpen()
        {
            transform.SetAsLastSibling();
        }
        protected override void OnPreClose()
        {
        }
        protected override void OnAfterClose()
        {
        }
        #endregion
        private void OnSetShowTips(int order)
        {
            int i = 0;
            int length = allSetWinlist.Count;
            switch(order)
            {
                case 0:
                    for (i = 0; i < length; i++)
                    {
                        if (i == 0)
                            allSetWinlist[i].SetActive(true);
                        else
                            allSetWinlist[i].SetActive(false);
                    }
                    break;
                case 1:
                    for (i = 0; i < length; i++)
                    {
                        if (i == 1)
                            allSetWinlist[i].SetActive(true);
                        else
                            allSetWinlist[i].SetActive(false);
                    }
                    break;
                case 2:
                    for (i = 0; i < length; i++)
                    {
                        if (i == 4)
                            allSetWinlist[i].SetActive(true);
                        else
                            allSetWinlist[i].SetActive(false);
                    }
                    break;
                case 3:
                    for (i = 0; i < length; i++)
                    {
                        if (i == 2)
                            allSetWinlist[i].SetActive(true);
                        else
                            allSetWinlist[i].SetActive(false);
                    }
                    break;
                case 4:
                    for (i = 0; i < length; i++)
                    {
                        if (i == 3)
                            allSetWinlist[i].SetActive(true);
                        else
                            allSetWinlist[i].SetActive(false);
                    }
                    break;
            }
        }
        private void OnClickRightBtn()
        {
            _funcBtnGroup.TriggerNext();
        }
        private void OnClickLeftBtn()
        {
            _funcBtnGroup.TriggerLast();
        }
        private void OnClickBugTitle()
        {
            functionOrder = bugTitle.order;
            OnSetShowTips(bugTitle.order);
        }
        private void OnClickChatTitle()
        {
            functionOrder = chatTitle.order;
            OnSetShowTips(chatTitle.order);
        }
        private void OnClickPrivateTitle()
        {
            functionOrder = privateTitle.order;
            OnSetShowTips(privateTitle.order);
        }
        private void OnClickSystemTitle()
        {
            functionOrder = systemTitle.order;
            OnSetShowTips(systemTitle.order);
        }
        private void OnClickHangUpTitle()
        {
            functionOrder = hangUpTitle.order;
            OnSetShowTips(hangUpTitle.order);
        }
        private void CloseWin()
        {
            CloseImmediately();
            if (!WindowJumpMgr.Instance.IsJumpState)
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
            }
        }
    }
}