Fight/Actor/State/SMB/STM_BaseAttack.cs
@@ -92,13 +92,13 @@ { GActorPlayerBase _player = owner as GActorPlayerBase; if (m_CacheSkill.skillInfo.soFile.ghostEffectID != 0) { InitGhostShadow(m_CacheSkill.skillInfo.soFile.ghostEffectID); } if (m_CacheSkill.skillInfo.soFile != null) { if (m_CacheSkill.skillInfo.soFile.ghostEffectID != 0) { InitGhostShadow(m_CacheSkill.skillInfo.soFile.ghostEffectID); } if (m_CacheSkill.skillInfo.soFile.effectOnTargetHead > 0) { if (m_CacheSkill.mainTarget != null)