Core/GameEngine/Model/Player/PlayerDatas.cs @@ -731,6 +731,9 @@ case PlayerDataRefresh.CDBPlayerRefresh_NPCHurtAddPer: extersion.NpcHurtAddPer = (int)value; break; case PlayerDataRefresh.FunalHurtPer: extersion.FunalHurtPer = (int)value; break; } }