Core/NetworkPackage/GameNetSystem.cs
@@ -355,16 +355,28 @@ void OnUpdate() { lock (this) { while (mainProtocolQueue.Count > 0) { PackageRegedit.Distribute(mainProtocolQueue.Dequeue()); var package = mainProtocolQueue.Dequeue(); if (package != null) { PackageRegedit.Distribute(package); } } while (crossSeverProtocolQueue.Count > 0) { PackageRegedit.Distribute(crossSeverProtocolQueue.Dequeue()); var package = crossSeverProtocolQueue.Dequeue(); if (package!=null) { PackageRegedit.Distribute(package); } } } } public enum NetState {