| | |
| | | HideSecondaryEffect();
|
| | | HideHorseEffect();
|
| | |
|
| | | m_EquipDict.Clear();
|
| | |
|
| | | if (m_HorseModel)
|
| | | {
|
| | | HorseConfig _horseConfig = Config.Instance.Get<HorseConfig>((int)HorseID);
|
| | |
| | | }
|
| | | int _baseHandResID = ModelResConfig.GetHandByClothesID((int)ClothesItemID);
|
| | | int _resID = _baseHandResID;
|
| | | if(JobSetup.Job == 2)
|
| | | if (JobSetup.Job == 2)
|
| | | {
|
| | | _resID = JobSetup.BaseEquip[2];
|
| | | }
|
| | |
| | | }
|
| | | else
|
| | | {
|
| | | SwitchHand(false);
|
| | | if (!m_EquipDict.ContainsKey((int)RoleEquipType.retWeapon2))
|
| | | {
|
| | | SwitchHand(true);
|
| | | }
|
| | | }
|
| | |
|
| | | // 重新确定当前状态
|
| | |
| | | }
|
| | |
|
| | | m_ClothesModel.transform.localRotation = Quaternion.identity;
|
| | |
|
| | | }
|
| | |
|
| | | if (State == E_ActorState.AutoRun ||
|