| | |
| | |
|
| | | if (_gameObject == null)
|
| | | {
|
| | | DesignDebug.LogErrorFormat("InstanceResourcesLoader.LoadModel() => 加载不到资源: {0} ", name);
|
| | | DebugEx.LogErrorFormat("InstanceResourcesLoader.LoadModel() => 加载不到资源: {0} ", name);
|
| | | }
|
| | |
|
| | | return _gameObject;
|
| | |
| | |
|
| | | if (_gameObject == null)
|
| | | {
|
| | | DesignDebug.LogErrorFormat("InstanceResourcesLoader.LoadModel() => 加载不到资源: {0}/{1} ", assetBundleName, assetName);
|
| | | DebugEx.LogErrorFormat("InstanceResourcesLoader.LoadModel() => 加载不到资源: {0}/{1} ", assetBundleName, assetName);
|
| | | }
|
| | |
|
| | | return _gameObject;
|
| | |
| | |
|
| | | if (_gameObject == null)
|
| | | {
|
| | | DesignDebug.LogErrorFormat("InstanceResourcesLoader.LoadSkillEffect() => 加载不到资源: {0}", _effectModel.fxName);
|
| | | DebugEx.LogErrorFormat("InstanceResourcesLoader.LoadSkillEffect() => 加载不到资源: {0}", _effectModel.fxName);
|
| | | }
|
| | |
|
| | | return _gameObject;
|