| | |
| | | public int TaskAutoLv = 0;
|
| | | public int TaskAutoTime = 0;
|
| | | PlayerPackModel _playerPack;
|
| | | PlayerPackModel playerPack
|
| | | {
|
| | | PlayerPackModel playerPack {
|
| | | get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
|
| | | }
|
| | |
|
| | |
| | | }
|
| | |
|
| | | private PlayerPackModel m_PlayerBackModel;
|
| | | private PlayerPackModel PlayerBackModel
|
| | | {
|
| | | get
|
| | | {
|
| | | private PlayerPackModel PlayerBackModel {
|
| | | get {
|
| | | return m_PlayerBackModel ?? (m_PlayerBackModel = ModelCenter.Instance.GetModel<PlayerPackModel>());
|
| | | }
|
| | | }
|
| | |
| | | {
|
| | | yield break;
|
| | | }
|
| | |
|
| | | if (CrossServerUtility.IsCrossServer())
|
| | | {
|
| | | yield break;
|
| | | }
|
| | |
|
| | | if (BountyDic.ContainsKey(_taskID) || FairyAuDic.ContainsKey(_taskID))
|
| | | {
|
| | | yield return WaitingForSecondConst.WaitMS800;//缓冲一秒再进行
|