System/CrossServerOneVsOneClient/ClientCrossServerOneVsOne.cs
@@ -304,7 +304,7 @@ ClientDungeonStageUtility.SetClientDungeon(false, 0); PlayerDatas.Instance.extersion.pkState = 0; ModelCenter.Instance.GetModel<DungeonModel>().ResetBufData(); PersonalEnemy.ReleaseAll(); PlayerDatas.Instance.baseData.MapID = PlayerDatas.Instance.baseData.mainServerMapIdRecord; StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand() {