| | |
| | | private void MagicWeapon(int fabaoID,int funcID)
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| | | {
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| | | var functionForecastConfig = Config.Instance.Get<FunctionForecastConfig>(funcID);
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| | | Treasure treasure;
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| | | if (functionForecastConfig.RedPointLV >0)//根据填的等级来
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| | | {
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| | | if (PlayerDatas.Instance.baseData.LV >= functionForecastConfig.RedPointLV)
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| | | {
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| | | RedPointChange = true;
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| | | IsRedPoint = true;
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| | | }
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| | | if (IsRedPoint)
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| | | {
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| | | redPointStre1.state = RedPointState.Simple;
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| | | }
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| | | else
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| | | {
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| | | redPointStre1.state = RedPointState.None;
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| | | }
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| | | return;
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| | | }
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| | | Treasure treasure;//根据解锁法宝的百分比
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| | |
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| | | if (treasureModel.TryGetTreasure(fabaoID, out treasure)
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| | | && treasure.state == TreasureState.Collected)
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| | | {
|