UI/Common/FunctionButton.cs
@@ -7,12 +7,13 @@ using UnityEngine.UI; using UnityEngine.Events; using UnityEngine.EventSystems; using TableConfig; using System; namespace Snxxz.UI { [XLua.LuaCallCSharp] public class FunctionButton : Button { [SerializeField] int m_Order = 0; @@ -104,6 +105,7 @@ } public event Action<string> OnPointClickLockFunc; public event Action repeatClickFunc; protected override void Awake() { @@ -170,6 +172,10 @@ if (!invokeForce && state == TitleBtnState.Click) { if (repeatClickFunc != null) { repeatClickFunc(); } return; }