Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -599,6 +599,8 @@ var sendInfo = new CA108_tagCMRefreshMainServerRole(); GameNetSystem.Instance.SendInfo(sendInfo); baseData.MapID = baseData.mainServerMapIdRecord; baseData.dungeonLineId = 0; DTCA127_tagMCStartChangeMap.LineID = 0; ModelCenter.Instance.GetModel<DungeonModel>().ResetBufData(); StageManager.Instance.Load<DungeonStage>(baseData.MapID, GameNetSystem.SocketType.CrossSever, true); extersion.pkState = 0;