| | |
| | | public int func { get; private set; }
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| | | public Item item { get; private set; }
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| | | public int treasure { get; private set; }
|
| | | public int treasureSoul { get; private set; }
|
| | | public int exp { get; set; }
|
| | | public int stateSfxId { get; private set; }
|
| | | public const int selectedSfxId = 5144;
|
| | |
| | | {
|
| | | unlockType = TreasureStageUnlock.Treasure;
|
| | | treasure = _config.ActiveMWID;
|
| | | }
|
| | | else if (_config.SoulID != 0)
|
| | | {
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| | | unlockType = TreasureStageUnlock.TreasureSoul;
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| | | treasureSoul = _config.SoulID;
|
| | | }
|
| | | else if (!string.IsNullOrEmpty(_config.ItemAward))
|
| | | {
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| | |
| | | Func,
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| | | Item,
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| | | Treasure,
|
| | | TreasureSoul,
|
| | | }
|
| | | }
|
| | |
|