Core/GameEngine/Login/LaunchPostProcess.cs
@@ -11,7 +11,7 @@ bool m_Completed = false; public bool completed { get { return m_Completed; } set { m_Completed = value; } } public float progress { get { return Config.Instance.GetProgress(); } } public float progress { get { return Mathf.Clamp01((Time.time - startTime) * 0.1f + Config.Instance.GetProgress() * 0.7f); } } float startTime = 0f;