Core/NetworkPackage/GameNetSystem.cs
@@ -130,6 +130,7 @@ if (socketController != null) { socketController.SendInfo(vNetPack); DebugPkgCache.Push(vNetPack); } } @@ -157,6 +158,7 @@ if (PackageRegedit.Contain(_package.cmd)) { packQueue.Enqueue(_package); DebugPkgCache.Push(_package); } else {