Core/GameEngine/Model/Player/Character/PlayerBaseData.cs
@@ -65,6 +65,9 @@ public int reduceHeartHurt;//会心一击伤害固定值减免 public int reduceFinalHurt;//最终伤害百分比减免 public int yinjiCount;//当前印记数量 public int yinjiTime;//印记转圈时间 public long treasurePotentialSp { get