Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -328,8 +328,7 @@ case PlayerDataType.MaxMP: extersion.MaxMP = (int)value; break; case PlayerDataType.XP: break; case PlayerDataType.HPRestoreSetting: break; case PlayerDataType.MPRestoreSetting: @@ -888,6 +887,12 @@ case PlayerDataType.CDBPlayerRefresh_FinalHurtReducePer: baseData.reduceFinalHurt = (int)value; break; case PlayerDataType.CDBPlayerRefresh_YinjiTime: baseData.yinjiTime = (int)value; break; case PlayerDataType.CDBPlayerRefresh_YinjiCount: baseData.yinjiCount = (int)value; break; } }