System/Alchemy/AlchemyModel.cs
@@ -64,6 +64,8 @@ public int stoveExp { get; private set; } public string alchemySuccRate { get; private set; } public int jumpAlchemy { get; set; } public bool isServerPrepare { get; private set; } Clock m_AlchemingClock = null; @@ -272,7 +274,7 @@ alchemyCount = dict[_luckValue]; } } return alchemyCount.Equals(default(AlchemyCount)); return !alchemyCount.Equals(default(AlchemyCount)); } public bool TryGetAlchemyMaterials(int alchemyId, out List<Item> items)