System/MainInterfacePanel/MapSwitchingBehaviour.cs
@@ -29,7 +29,7 @@ public void Init() { int MapID = PlayerDatas.Instance.baseData.MapID; if (MapIdList.Contains(MapID)) if (MapIdList.Contains(MapID) && !AdventureStage.Instance.IsInAdventureStage) { m_Btn_MapSwitch.gameObject.SetActive(true); }