| | |
| | | {
|
| | | timer -= 1f;
|
| | | m_ProgressSlider.value = InGameDownLoad.Instance.progress;
|
| | | var downLoadedSize = ((float)InGameDownLoad.Instance.showDownLoadedSize / InGameDownLoad.BYTE_PER_MILLIONBYTE).ToString("f1");
|
| | | var totalSize = ((float)InGameDownLoad.Instance.showTotalSize / InGameDownLoad.BYTE_PER_MILLIONBYTE).ToString("f1");
|
| | | m_Progress.text = Language.GetFromLocal(13, StringUtility.Contact(downLoadedSize, "M", "/", totalSize, "M"));
|
| | | var totalSizeString = ((float)InGameDownLoad.Instance.showTotalSize / InGameDownLoad.BYTE_PER_MILLIONBYTE).ToString("f1");
|
| | | var downLoadedSize = Mathf.Clamp(InGameDownLoad.Instance.showDownLoadedSize, 0, InGameDownLoad.Instance.showTotalSize - 1);
|
| | | var downLoadedSizeString = ((float)downLoadedSize / InGameDownLoad.BYTE_PER_MILLIONBYTE).ToString("f1");
|
| | | m_Progress.text = Language.GetFromLocal(13, StringUtility.Contact(downLoadedSizeString, "M", "/", totalSizeString, "M"));
|
| | | }
|
| | |
|
| | | if (Time.frameCount % 2 == 0)
|
| | | {
|
| | | m_DownLoadSpeed.text = RemoteFile.DownloadSpeed;
|
| | | if (InGameDownLoad.Instance.showDownLoadedSize >= InGameDownLoad.Instance.showTotalSize)
|
| | | {
|
| | | m_DownLoadSpeed.text = StringUtility.Contact(UnityEngine.Random.Range(5, 10), "KB/S");
|
| | | }
|
| | | else
|
| | | {
|
| | | m_DownLoadSpeed.text = RemoteFile.DownloadSpeed;
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|