| | |
| | | _tagGsProValueDict.Add(PropertyType.CritResis, gsModel.SuperHitReduceC);
|
| | | _tagGsProValueDict.Add(PropertyType.HIT, gsModel.HitC);
|
| | | _tagGsProValueDict.Add(PropertyType.MISS, gsModel.MissC);
|
| | | _tagGsProValueDict.Add(PropertyType.LuckPer, gsModel.LuckPerC);
|
| | | _tagGsProValueDict.Add(PropertyType.WeaponAtkPer, gsModel.BaseEquipAtkAddPerC);
|
| | | _tagGsProValueDict.Add(PropertyType.ArmorMaxHPPer, gsModel.BaseEquipMaxHPAddPerC);
|
| | | _tagGsProValueDict.Add(PropertyType.HeartResis, gsModel.LuckyHitRateReduceC);
|
| | | _tagGsProValueDict.Add(PropertyType.CritHurt, gsModel.SuperHitC);
|
| | |
|
| | | return _tagGsProValueDict;
|
| | | }
|
| | | }
|