Fight/GameActor/GA_NpcClientCollect.cs
@@ -6,11 +6,6 @@ public class GA_NpcClientCollect : GA_NpcClientFunc { public static UnityAction<uint> OnCollectFinished; private static List<uint> m_ArrivedList = new List<uint>(); private bool m_IsMainWinOpen = false; protected override void OnInit(GameNetPackBasic package) { base.OnInit(package); @@ -77,12 +72,6 @@ protected override void OnFixedUpdate() { base.OnFixedUpdate(); if (!m_IsMainWinOpen) { m_IsMainWinOpen = WindowCenter.Instance.IsOpen<MainInterfaceWin>(); return; } GA_Hero _hero = PlayerDatas.Instance.hero;