Fight/GameActor/GA_NpcClientFightBoss.cs
@@ -13,10 +13,8 @@ /// </summary> public static UnityAction<uint, int, ulong, ulong> s_HpRefresh; protected override void OnInit(GameNetPackBasic package) protected sealed override void InitAI() { base.OnInit(package); if (NpcConfig.NPCID == 30902001) { m_AIHandler = new AI_Boss_HYQ(this, BornPos);