System/HazyRegion/HazyAdventureHintWin.cs
@@ -55,7 +55,7 @@ if (config != null) { var npcConfig = NPCConfig.Get(config.npcId); m_AdventureName.text = string.Format("与{0}对话:", npcConfig.charName); m_AdventureName.text = Language.Get("AdventureDialogue", npcConfig.charName); } HazyRegionModel.Incident incident;