少年修仙传客户端代码仓库
client_linchunjie
2019-04-16 c1e51b5bb514093ad3975cf3a0168d609c66a329
System/HazyRegion/HazyDemonKingVictoryWin.cs
@@ -19,6 +19,8 @@
        [SerializeField] ScrollRect m_RewardsScroll;
        [SerializeField] Text m_ExitTimer;
        [SerializeField] HorizontalLayoutGroup m_RewardLayout;
        [SerializeField] Transform m_ContainerFirst;
        [SerializeField] Transform m_ContainerOther;
        [SerializeField] ButtonEx m_Exit;
        List<DemonJarRewardBehaviour> m_Items = new List<DemonJarRewardBehaviour>();
@@ -101,6 +103,11 @@
            timer = 0f;
            m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp((int)seconds, 0, int.MaxValue));
            m_ExitTimer.gameObject.SetActive(true);
            bool isFirst = model.dungeonResult.ownerID == PlayerDatas.Instance.PlayerId;
            m_ContainerFirst.gameObject.SetActive(isFirst);
            m_ContainerOther.gameObject.SetActive(!isFirst);
            m_ContainerPoivt.gameObject.SetActive(true);
            DisplayRewards();