Core/GameEngine/Model/Config/SkillFrameAnimationConfig.cs
@@ -14,6 +14,7 @@ public int skillTypeId { get ; private set ; } public int totalTime { get ; private set ; } public string[] spriteKeys; public string descriptionIcon { get ; private set; } public override string getKey() { @@ -28,6 +29,8 @@ totalTime=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; spriteKeys = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); descriptionIcon = rawContents[3].Trim(); } catch (Exception ex) {