| | |
| | | break;
|
| | | }
|
| | | }
|
| | |
|
| | | if(config.EquipPlace >= (int)RoleEquipType.JadeDynasty_Cloak
|
| | | && config.EquipPlace <= (int)RoleEquipType.JadeDynasty_Sword4)
|
| | | {
|
| | | var jadeDynastyModel = ModelCenter.Instance.GetModel<JadeDynastyEquipModel>();
|
| | | bool islock = jadeDynastyModel.IsLockEquipPlace(config.EquipPlace);
|
| | | isCanPut = !islock;
|
| | | if(islock)
|
| | | {
|
| | | MessageWin.Inst.ShowFixedTip("请解锁诛仙塔");
|
| | | }
|
| | | }
|
| | |
|
| | | if(isCanPut)
|
| | | {
|
| | | CheckPutOnPlace();
|
| | |
| | | private void SendPutOnJadeDynastyEquip(int equipPlace, int itemIndex)
|
| | | {
|
| | | CA330_tagCMEquipZhuXianItem equipZhuXianItem = new CA330_tagCMEquipZhuXianItem();
|
| | | equipZhuXianItem.EquipIndex = (byte)equipPlace;
|
| | | equipZhuXianItem.EquipIndex = (byte)(equipPlace - 121);
|
| | | equipZhuXianItem.ItemIndex = (byte)itemIndex;
|
| | | GameNetSystem.Instance.SendInfo(equipZhuXianItem);
|
| | | }
|
| | |
| | | public void SendPutOffQuest(ItemWinBtnType btnType,string guid)
|
| | | {
|
| | | ItemModel putOnModel = playerPack.GetItemModelByGUID(guid);
|
| | | if (putOnModel == null || putOnModel.packType != PackType.rptEquip) return;
|
| | | if (putOnModel == null) return;
|
| | |
|
| | | SinglePackModel singlePack = null;
|
| | | int remainGrid = 0;
|
| | | int equipPlace = putOnModel.itemInfo.ItemPlace;
|
| | | equipPlace = putOnModel.packType == PackType.rptJadeDynastyEquip ? equipPlace + 121 : equipPlace;
|
| | | switch ((RoleEquipType)equipPlace)
|
| | | {
|
| | | case RoleEquipType.JadeDynasty_Cloak:
|
| | |
| | | private void SendPutOffJadeDynastyEquip(int equipPlace)
|
| | | {
|
| | | CA331_tagCMUnEquipZhuXianItem unEquipZhuXianItem = new CA331_tagCMUnEquipZhuXianItem();
|
| | | unEquipZhuXianItem.EquipIndex = (byte)equipPlace;
|
| | | unEquipZhuXianItem.EquipIndex = (byte)(equipPlace - 121);
|
| | | GameNetSystem.Instance.SendInfo(unEquipZhuXianItem);
|
| | | }
|
| | |
|