Fight/Actor/AI/HeroAI_KillUntilDie.cs
@@ -108,8 +108,7 @@ GActorFight _target = GAMgr.Instance.GetBySID(m_TargetID) as GActorFight; // 对象是否还存在且为可攻击状态 if (_target == null || !_target.CanAtked()) if (_target == null) { m_TargetID = 0; _hero.aiHandler.currentType = E_HeroAIType.None;