Fight/Actor/AI/HeroAI_Base.cs
@@ -219,6 +219,7 @@ DropItemManager.DropObject _obj = null; if (DropItemManager.HandupTryGetHeroItem(out _obj)) { _hero.StopRush(); Vector3 _targetPosition = _obj.dropItem.transform.position; float _chkDistSqrt = MathUtility.DistanceSqrtXZ(_hero.Pos, _targetPosition); if (_chkDistSqrt > 0.5f)