Fight/Actor/HeroBehaviour.cs
@@ -950,6 +950,12 @@ } float _chkDistance = soSkill.chkDistance; if (!PreFightMission.Instance.IsFinished()) { _chkDistance = GeneralConfig.Instance.PrefightAtkRange; } SkillHelper.EffectValue _effectValue; List<SkillHelper.SkillInfo> _spSkillInfo = SkillHelper.Instance.GetSpSkill(skill.id); if (_spSkillInfo != null)